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By subscription service standards, that’s a risky, churn heavy proposition. That means weeks, if not months, between major games, especially if a AAA release happens to be in a genre that a subscriber doesn’t care for.

With the build-up of first party studio talent, Xbox head Phil Spencer noted a target release cadence of one big Game Pass game per quarter. With the likes of AAA stalwarts like Bethesda Game Studios, Activision, and Blizzard under one roof, one could only assume Microsoft’s goals are to continue mega franchise hits like Fallout, Call of Duty, and Diablo as future staples of the Game Pass library.īut the economics of big budget gaming have limits that smaller games can fulfill. It also seems to contradict Microsoft’s first party consolidation. I realize the argument runs counter to traditional gaming sales logic, where the same five to ten AAA games (e.g., Call of Duty, FIFA, GTA V) remain perpetual NPD best sellers. The right mix of under the radar titles isn’t just helpful to keep subscribers afloat between bigger drops, but I think they are increasingly critical to keeping subscribers happy.
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But given a Game Pass title’s low barrier to entry (a download or through Cloud Gaming, a click), subscribers aren’t wedded to budget, popularity, and review scores. Most will fly by without a splashy marketing presence, buzz on social media, or even a high score on OpenCritic. Most armchair analysts underestimate how instrumental small budget indie games are to Xbox Game Pass’s success.

Alternatively, set everything to the simplest mode and it becomes more akin to an arcade game, with the bulk of operations taken over by the AI.The strategic importance of indie games for Game Pass If you want to go all-in, you can set it to ultra-realistic and spend ages prepping for flights, tweaking each individual setting and enjoying what seems like the ultimate in cockpit recreation.
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The flight simulator itself is reassuringly flexible and granular. The downside to all this is data: the base game is a huge install, and much of the map data will need to be downloaded prior to each flight, which means a superfast broadband connection is pretty much a must-have. Some places look more detailed and convincing than others, true – but the ability to spot your neighbourhood from high up in the air (where you’ll hopefully be) is undeniably appealing. Tapping into Bing’s vast vault of map data and some clever terrain algorithms, this version essentially allows you to fly to any point on the globe.
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The latest in a series of “games” Microsoft started almost 40 years ago, 2020’s edition of Flight Simulator (which launched on PC only but is now available on Xbox Series X and S and working like a charm on console) is a technical marvel. It’s difficult to explain how compelling the process is on paper, but I urge you to give it a whirl chances are you’ll be quickly hooked into Barlow’s brilliant narrative.
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The game’s library of clips features rehearsals, rushes and full scenes from all three of the films, plus table reads, behind the scenes footage and more, and the player gets to navigate them frame-by-frame in their own time, gradually piecing together bits of what becomes a creepy and brilliant treatise on the nature of filmmaking itself. A sort of visual detective novel, the player (perhaps ‘director’ is a more accurate term) is tasked with exploring the story of Marissa Marcel, a fictional actress who first came to prominence in the late 1960s but made only three movies (all unreleased) before disappearing in mysterious circumstances. Like Sam Barlow’s previous games Her Story and Telling Lies, Immortality uses live action video, which players can spool through at their own pace and in their own order, to tell its story. At the time, we called it ‘a last hurrah for the golden age of pirate adventures,’ and is certainly worthy of your hard earned booty. The environments are immersive, while the puzzles are a fine balance between engrossing and enraging. Return holds on to all the elements that made the Monkey series so beloved. For thirteen years Monkey Island laid dormant, but this year the series was revived with Return to Monkey Island under the direction of its original creator, Ron Gilbert. The series, known for its dry wit and colourful character, spanned 19 years and five games, with Threepwood last appearing in 2009’s Tales of Monkey Island. The point-and-click puzzle and adventure series followed the trials and tribulations of Guybrush Threepwood as he swashbuckled and smartmouthed his way across a fictionalised pirate-era Caribbean.
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LucasArt’s Monkey Island series is something of a rite of passage for those who spent an offensive amount of time sat in front of a Windows 95 computer.
